Method | Type | Description | Params |
AddFrame | SUB (Frame AS QD3DFrame) | Add a frame to this frame | 1 |
AddLight | SUB (Light AS QD3DLight) | Add light object to frame | 1 |
AddScale | SUB (CombineType%, X#, Y#, Z#) | Add scale | 4 |
AddVisual | SUB (Visual AS QD3DMeshBuilder/QD3DMesh/QD3DVisual) | Add visual object to frame | 1 |
CreateFrame | SUB (Frame AS QD3DFrame) | Create frame relative to this | 1 |
DeleteFrame | SUB (Frame AS QD3DFrame) | Removes a frame from hierarchy | 1 |
DeleteLight | SUB (Light AS QD3DLight) | Removes light object from frame | 1 |
DeleteVisual | SUB (Visual AS QD3DMeshBuilder/QD3DMesh/QD3DVisual) | Removes visual object from frame | 1 |
Load | SUB (FileName AS STRING) | Load a frame from .X file | 1 |
LookAt | SUB (F AS QD3DFrame, Constraint AS INTEGER) | Fix frame and constrain rotation | 2 |
Move | SUB (D AS DOUBLE) | Moves frame (rotate) | 1 |
SetBackgroundImage | SUB (Texture AS QD3DTexture) | Add texture to frame | 1 |
SetBackgroundRGB | SUB (R#, G#, B#) | Set background color | 3 |
SetFogParams | SUB (Start#, End#, Density#) | Set fog parameters | 3 |
SetOrientation | SUB (DX#, DY#, DZ#, UX#, UY#, UZ#) | Set orientation of frame | 6 |
SetPosition | SUB (X#, Y#, Z#) | Set viewing position of frame | 3 |
SetRotation | SUB (X#, Y#, Z#, Theta#) | Set rotation relative to X,Y,Z | 4 |
SetTexture | SUB (Tex AS QD3DTexture) | Add texture backdrop to frame | 1 |