Rapid-Q Documentation by William Yu (c)1999 QD3DFRAME

QD3DFRAME Component

QD3DFrame implements IDirect3DRMFrame.

QD3DFrame Properties
FieldTypeR/WDefault
FogColorINTEGERRW
FogEnabledINTEGERRW
FogModeINTEGERRW

QD3DFrame Methods
MethodTypeDescriptionParams
AddFrameSUB (Frame AS QD3DFrame)Add a frame to this frame1
AddLightSUB (Light AS QD3DLight)Add light object to frame1
AddScaleSUB (CombineType%, X#, Y#, Z#)Add scale4
AddVisualSUB (Visual AS QD3DMeshBuilder/QD3DMesh/QD3DVisual)Add visual object to frame1
CreateFrameSUB (Frame AS QD3DFrame)Create frame relative to this1
DeleteFrameSUB (Frame AS QD3DFrame)Removes a frame from hierarchy1
DeleteLightSUB (Light AS QD3DLight)Removes light object from frame1
DeleteVisualSUB (Visual AS QD3DMeshBuilder/QD3DMesh/QD3DVisual)Removes visual object from frame1
LoadSUB (FileName AS STRING)Load a frame from .X file1
LookAtSUB (F AS QD3DFrame, Constraint AS INTEGER)Fix frame and constrain rotation2
MoveSUB (D AS DOUBLE)Moves frame (rotate)1
SetBackgroundImageSUB (Texture AS QD3DTexture)Add texture to frame1
SetBackgroundRGBSUB (R#, G#, B#)Set background color3
SetFogParamsSUB (Start#, End#, Density#)Set fog parameters3
SetOrientationSUB (DX#, DY#, DZ#, UX#, UY#, UZ#)Set orientation of frame6
SetPositionSUB (X#, Y#, Z#)Set viewing position of frame3
SetRotationSUB (X#, Y#, Z#, Theta#)Set rotation relative to X,Y,Z4
SetTextureSUB (Tex AS QD3DTexture)Add texture backdrop to frame1

QD3DFrame Events
EventTypeOccurs when...Params


QD3DFrame Examples
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