Method | Type | Description | Params |
AddFace | SUB (Face AS QD3DFace) | Add a face to mesh object | 1 |
AddVertex | SUB (X#, Y#, Z#) | Add a vertex | 3 |
CreateFace | SUB (Face AS QD3DFace) | Creates a new face with no vertices | 1 |
CreateMesh | SUB (Mesh AS QD3DMesh) | Create mesh from meshbuilder | 1 |
DeleteFace | SUB (Face AS QD3DFace) | Delete face from meshbuilder | 1 |
GetFace | SUB (Index AS LONG, Face AS QD3DFace) | Get a single mesh face | 2 |
Load | SUB (S AS STRING) | Load an object file (.x file) | 1 |
Move | SUB (D AS DOUBLE) | Moves frame (rotate) | 1 |
Scale | SUB (X#,Y#,Z#) | Scale object | 3 |
SetQuality | SUB (Quality AS INTEGER) | Set rendering quality | 1 |
SetRGB | SUB (R#, G#, B#) | Set object's color | 3 |
SetRGBA | SUB (R#, G#, B#, A#) | Add color w/alphablending | 4 |
SetTexture | SUB (Tex AS QD3DTexture) | Add texture backdrop to object | 1 |
Translate | SUB (TX#, TY#, TZ#) | Translate is a move operation but in 3D | 3 |